Monday, May 17, 2010

Monster Hunter Tri -- Final Opinion.

Tomorrow's impending releases pretty much insure that's all she wrote on Monster Hunter Tri. I'm just a couple hours shy of having put two-hundred hours into the title. Monster Hunter Tri is a title that you want to love in spite of the game doing everything in the world possible to make sure you don't. As I said previously, for every taste of satisfaction you get from the game you'll have to have also swallowed some serious frustration. The bad design choices and the awful collision detection start to drain on you the more you play the game until it feels like you have to fight for any satisfaction in the game. And it gets so bad that it genuinely started to feel like a war of attrition. About halfway through the online game it starts having you repeat everything you've already done. Even if it weren't for the impending releases of Alan Wake and Red Dead Redemption we'd probably would have stopped there. But as I said before, you want to love it. I mean there is something there. You don't put in two-hundred hours without something being there. I just wish it didn't feel like it came at such a cost. I will be interested in looking at whatever is Monster Hunter Next. Especially if they continue to improve it. There is potential greatness somewhere beneath the bullshit of that much I'm sure. They just haven't found it yet. They need to look into not punishing the player at every turn. They need to ditch the posing. They need to fix the collision detection. They need to balance the game so it can at least see fairness somewhere far off in the distance. A monster shouldn't be able to combo you to death from full health because of pure bullshit. Monster Hunter can be saved. But what are the odds that Capcom would mess with success in Japan? Especially when it seems that success in Japan has become very hard to come by even for Japanese developers. I'm giving Monster Hunter Tri a 7.

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