Monday, September 13, 2010
Ys Seven -- Final Opinion.
I have completed Ys Seven with a time of thirty-eight hours. By Ys standards, Ys Seven is absolutely massive. In my initial impression I listed off everything I expected from Ys Seven. I got everything I wanted. It's safe to say I thoroughly enjoyed the game. It does everything it sets out to do just about perfectly. Probably the most important thing is that because the game was designed for the PSP it has no controls issues. The controls work perfectly. The graphics are great as is the art direction. It's all classic Ys. The music is up to the series standards. Read that as the music is excellent. The gameplay is impressively fast and good fun. The party system works surprisingly smooth. You're able to switch between the three party members on the fly to make use of their various skills. The enemies essentially come in three varieties and they're weak against a corresponding weapon type. So you're constantly switching between party members to use the best weapon type against any particular creature. They've also added some slight MMO conventions like creature drops and item harvesting for use in creating weapons and items. They've also added a sidequest system. It all fits in rather well with the classic Ys formula. The game features some twenty plus boss encounters. The game is packed with them. And they're all fun and more than a few are top tier bosses. Ys Seven's story is also classic Ys. It's focused on heart and character more so than the overarching plot. The story contained some real twists for me and I came away genuinely satisfied. I can't wait to see what's next for Adol with Ys 8. But I'm really looking forward to the remake of Ys 3 in a few months time and what should be the definitive version of Ys 1&2 a few months later. I'm giving Ys Seven an 9.5. Now we're just awaiting the arrival of Halo Reach tomorrow.
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