Tuesday, November 16, 2010

Sonic Colors -- Initial Impression.

Next up for me will be Sonic Colors on the Wii. Sonic Colors was developed by Sonic Team and published by SEGA. Sonic Colors is supposed to represent SEGA's having heard all of the criticism of the 3D Sonic titles. It's supposed to bridge the gap between the crowd that prefers the 3D games with the crowd that wants a 2D Sonic. An impossible task if you ask me. From the time I've spent with the game thus far I can say that Sonic Colors feels like no other Sonic game I've ever played. It constantly seems to switch back and forth between 2D and 3D often within the same levels. The 3D segments feel like a heavily refined version of the daytime levels of Sonic Unleashed. And by refined, I really mean fixed. The 2D levels feature more intricate platforming than the series has ever seen. The biggest change comes with the inclusion of the wisps. The wisps are aliens that give Sonic limited time power-up abilities. Such as allowing him to float, drill through certain terrain, or shoot through the air like a laser and the like. Graphically the game looks great and has an art style that is rather unique for a Sonic title. The music sort of sounds like Sonic music but is different enough to be off. Sonic and Tails feature new and much improved voice actors. Even the story has a new feel to it. It's very much like a Saturday morning cartoon. I've found myself laughing out loud a couple of times already. This is hardly the serious Sonic of the 3D era. There isn't a single aspect of Sonic Colors that doesn't feel like it was left as it was. Everything feels tweaked. Only time will tell if the tweaking was successful. I'm interested to see where Sonic Colors is going.

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