Tuesday, December 28, 2010
The Saboteur -- All-In-One.
Again with being late and lazy. I have completed The Saboteur with the full thousand points with forty-seven hours worth of effort. The Saboteur was developed by Pandemic Studios and published by Electronic Arts. Pandemic Studios is now defunct with The Saboteur being their final game. The Saboteur is an open world sandbox title set in 1940 Nazi occupied France. You play as an Irish racecar driver who goes on to inspire the French Resistance. The game features a rather stylized visual style like something out of a graphic novel. The game kicks off with the world in black and white and raining to represent the oppression of the Nazis. There are splashes of color in the yellow city lights and the red of the Nazi flags and the swastika armbands and the blue of the French Resistance. It's a very striking visual style that I rather enjoyed. As you progress through the story you'll return color and clear sunny days to the world which represents an inspired French Resistance for that area. Beyond that the game otherwise plays like Grand Theft French Resistance. You're free to roam the world doing what you'd like in between the story and side missions. When you're not on a mission there are over a thousand free play targets to destroy. These include radio towers, sniper nests, propaganda loudspeakers, Nazi generals, anti-aircraft guns, tanks, V-1 Flying Bombs, V-2 rockets and radar installations. There are also monument postcards, vehicle jumps, and scenic spots to find and collect. The game features the climbing and stealth of Assassin's Creed mixed with the mayhem of Grand Theft Auto mixed with De Blob's color revolution and Just Cause's sabotage. The Saboteur really is a mix of a lot of games. They've thrown in everything but the kitchen sink. As far as story is concerned, The Saboteur is firmly tongue-in-cheek. It comes off as very pulp and isn't taking itself too seriously given the subject matter. The voice work is rather decent. I guess it depends on your tolerance to German and French accents. Musically the game features roughly ten tracks from the era, only a few of them vocals. They do a decent job of helping with a sense of time and place but become a tad repetitive after a while. Which is also the biggest complaint I'd have with the title's gameplay overall. There are too many free play targets to avoid repetitiveness. Clearing out the free play targets in an area makes the missions there so much easier that it's something you'll want to do, but it just drags on after a while. I enjoyed the game though and it's an all around solid game well worth the asking price you'll find it for these days. I'm giving The Saboteur a 7.5.
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