Friday, December 9, 2011
Sonic Generations -- All-In-One.
Sunday, December 4, 2011
The Legend of Zelda: Skyward Sword -- All-In-One.
Saturday, December 3, 2011
Saints Row: The Third -- All-In-One.
Monday, November 28, 2011
Super Mario 3D Land - All-In-One.
Monday, November 21, 2011
Battlefield 3 -- All-In-One.
Saturday, October 29, 2011
Batman: Arkham City -- All In One.
Tuesday, October 18, 2011
Dark Souls -- All-In-One.
Thursday, September 29, 2011
Resident Evil 4 -- Again.
Thursday, September 22, 2011
Oh So Lazy, Oh So Late -- General Update.
Ninja Blade is an over the top action game wherein a biological menace is invading Tokyo and you're just the ninja to deal with it. The game relies heavily on quick time events to progress through the action. How else are you going to kill a skyscraper sized menace by flipping through the air and throwing the motorcycle you're currently riding down into the mouth and timing a thrown blade into the engine causing the fatal explosion? You can see how over the top Ninja Blade is, and that's just level two. Ninja Blade is an all around average title and doesn't really try to be anything else. It knows what it is and doesn't have delusions of grandeur. It wants to be a decently fun little game, and that's pretty much what it is.
LEGO Pirates of the Caribbean is merely the LEGO gameplay at its most polished and refined to date. Traveler's Tales has been rather smart, and lucky in the licenses they've managed to pair up with. Pirates of the Caribbean is a perfect fit for that classic LEGO gameplay. If you've played any of the LEGO titles then you know exactly what LEGO Pirates is. It's still a tad glitchy, but for the most part, it performs better than what's come before it.
Dead Island is a cool concept to be sure. Open world online co-op zombie apocalypse action with all the RPG trimmings. Techland has taken a decent first step in a concept that might have been a tad too ambitious for them. I guess that's a more polite way of saying that there is still a lot of fun to be had in what amounts to a title that's glitchy as can be and full of bizarre design choices. As far as glitchy goes I've never seen a game eat itself before as it crashes. Nothing quite compares to seeing the frame rate go to hell like you can't even imagine and the screen begin to blur before fading to gray while the sounds of the enemy attacking intensifies before the game finally locks up. The whole process taking ten plus seconds. And to have it happen to everyone in the game every time, not just one person is just an extra special treat. Also the game has a few functions like being able to warp to a key quest giver because people are waiting and everyone needs to be there to advance. That's a smart feature, if it worked. It does for some people, some times, with not so much as a clue as to why its being so fickle as to who it will or will not decide to work for. As far as design decisions, it's always fascinating to see quests that lock you out of other quests being accessible before you have any notion of such a possibility. It isn't all bad though. As I stated, the concept is great. The combat is visceral. The story is ludicrous and nonsensical to the point of being humorous in co-op because of having people there to laugh at it with. Like a great bad movie, and no, that wasn't intentional by the developers.
I'm giving the games the following scores:
Ninja Blade -- 7.
LEGO Pirates of the Caribbean -- 8.
Dead Island -- 7.
Next up? I'm currently revisiting Resident Evil 4, this time in high definition via the Xbox 360.
Thursday, August 25, 2011
Alpha Protocol -- All-In-One.
Monday, August 22, 2011
Forza Motorsport 3 -- All-In-One.
Monday, August 8, 2011
Insanely Twisted Shadow Planet -- All-In-One.
Wednesday, August 3, 2011
Ms. 'Splosion Man -- All-In-One.
Sunday, July 24, 2011
Bastion -- All-In-One.
Wednesday, July 20, 2011
Earth Defense Force: Insect Armageddon - All-In-One.
Thursday, July 7, 2011
Trenched -- All-In-One.
Wednesday, July 6, 2011
The Legend of Zelda: Ocarina of Time 3D -- All-In-One.
Wednesday, June 29, 2011
Shadows of the Damned -- All-In-One.
Saturday, June 18, 2011
General Update - Nintendo 3DS Edition.
Monday, June 13, 2011
Hunted: The Demon's Forge -- All-In-One.
Sunday, May 29, 2011
L.A. Noire -- All-In-One.
Friday, May 20, 2011
Dragon Quest VI: Realms of Revelation -- All-In-One.
Monday, May 2, 2011
Mortal Kombat -- All-In-One.
After the daunting task of completing Yakuza 4 to 100% completion I was in that post large game state of being spent so I really didn't play anything for a few days. I messed around with Pilot Wings Resort on the 3DS. The game was more a tech demo than a full fledged game. It showed off the 3D effects well enough. They work great when the system is in the sweet spot. But the game also showed off how incredibly small that sweet spot actually is. After that I didn't play anything for a few days still sort of feeling numb off Yakuza 4. That led me to check out demos and I stumbled upon Mortal Kombat on the PSN. I was there for the original Mortal Kombat in the arcades and the ensuing fervor regarding its console release. I picked up the Genesis version of course. I was there for Mortal Kombat 2, this time getting the SNES version. I even bought Mortal Kombat 2 on the 32X. Mortal Kombat 3 hit the arcades and the love affair soon ended. I rented Ultimate Mortal Kombat 3 for the Saturn and never considered the series again. So it was sort of for a laugh that I downloaded the Mortal Kombat demo. To my great surprise I found a game that essentially took all the elements of Mortal Kombat 1-3 and blended them together seamlessly in a game that plays very much like Mortal Kombat 2. I ended up buying Mortal Kombat for the Xbox 360. This Mortal Kombat is the ninth game in the series proper. The game was developed by NetherRealm Studios and published by Warner Bros. Interactive Entertainment. Much like Street Fighter 4 before it, Mortal Kombat essentially is a reboot of the series and features 3D characters locked on a 2D plane. By returning to its roots the game has sparked larger interest than another standard entry probably would have enjoyed. Graphically the game looks good featuring large and detailed characters. The graphically updated versions of the classic stages feature more animation. The fatalities return to their comically gory origins. The gameplay remains frenetic. The game is loaded with great options. The story itself is presented more as movie you play through than the standard fighting game story which tend to have a general reason for the characters to be there and a what if ending scenario should each character win. The story will hopefully be a revolution in fighting games as most games should adopt this style. The arcade mode is there if you just want to fight through a string of opponents culminating in the bosses without the story. This mode even includes the what if ending scenarios. The game also features a challenge mode that features three hundred tasks that need to be completed. The tasks come in a wide variety from the challenging to the silly. The first half of the challenge mode is a cleverly disguised training mode. Near the end you'll find some true challenges. The game also features the standard online modes. One that's rather decent is entitled King of the Hill. You're able to have eight players in a room. Six players will be watching the fight and the winner will defend against the first person in line and the loser goes to the end of the line. The avatars of the people watching the fight are in the foreground and they're able to comment on the action by way of avatar animations. They're also able to award the winner respect points on a scale of zero to ten. Mortal Kombat comes off as an earnest reboot of the series. You can tell they really put forth a real effort here. It's graphically pleasing, but not actually impressive. It's clean and solid without a wow factor. The sounds of combat are classic Mortal Kombat. In all honesty the music is just there, low in the background. The controls work well enough on the standard Xbox 360 controller and I'd imagine they'd be very responsive with a stick. The game does have some faults though. The design choice of having the bosses being randomly invincible during attacks is a cheap. I don't care if the supposed reasoning is that the original Mortal Kombat bosses were cheap and these needed to retain that feeling. It's cheap regardless of the reasoning. Other than that though the game is a solid and fun time. I'm not suddenly in love with the series again. This game will satiate my Mortal Kombat needs for the next decade or so. I'm giving Mortal Kombat an 8.

