Tuesday, January 25, 2011

Two Worlds II -- Initial Impression.

After spending the last week going through all of the Dragon Age: Origins download content I've done something on the spur of the moment. I bought Two Worlds II even though I was determined to stick to my backlog for the foreseeable future. Oh well. Two Worlds II is developed by the Polish developers Reality Pump (worst name ever?) and is published by SouthPeak Games. It's the sequel to a game that sold rather well despite being blasted by critics and players alike. Two Worlds was technically a mess. Glitches, bugs, broken everything. So one might be asking themselves why anyone would buy a sequel to such a monstrosity. Two Worlds fans are a rare breed. They fully acknowledge how shitty the game is. They're not delusional. But almost to a man they talk about how there is just a special something that hooks them. Two Worlds II is supposed to be far superior from a technical standpoint, but still far from perfect. But there is the same talk of that special something again. The kind of thing that's present in titles like Onechanbara and Deadly Premonition. So I took the leap. I'll jump in and see if there is something to it all under the rather ugly surface. I've merely scratched that surface with a couple hours playtime. It's too early for me to have a true sense of what's to come as I'm still trying to come to terms with how everything works. It's a bit much to try and wrap my head around initially. It will take some time to figure out just how everything works. The game's magic and crafting systems appear to have some serious depth to them and everyone says the combat gets better with a few levels and a decent weapon under your belt. I am going to do something different for this type of game than my standard operating procedure. I'm going to play a mage and avoid my typical thief or assassin build. Or at least I hope to. Will this end up like Oblivion with a hundred hours put in? We'll see...

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