Tuesday, May 29, 2007
Resistance: Fall of Man -- Initial Impression.
Thursday, May 24, 2007
Dragon's Curse -- All in One.
A little history maybe? Dragon's Curse is the name of the TurboGrafx-16 version of a SEGA owned property called Wonderboy III: The Dragon's Trap which happened to be developed by Westone. It was published on the TG-16 by Hudson. On the SEGA side of things it's the third proper entry in the Wonderboy series which began life as a SEGA arcade title that was ported to the SEGA Master System among others. Dragon's Curse is the direct sequel to the arcade and SEGA Master System game Wonderboy in Monster Land. It's literally a direct sequel with the game having you replay the last section of the final dungeon and then fighting the Mecha Dragon end boss. Only this time instead of the happy ending you witnessed at the end of Wonderboy in Monster Land you witness the Mecha Dragon's trap upon his death as you're turned into a Lizard-man. Dragon's Curse has you searching for the Salamander Cross which is able to end the curse and return you to your Hu-man form. To find the cross you'll need to defeat the other dragons in Monster Land. The gameplay is action adventure with you being able to jump and attack. You can use a couple of items and a couple forms of magic. You have arrows that shoot straight up and a boomerang that shoots out in front of you in an arc curving upwards. You get fireball and tornado magic. There are bottles of medicine to be bought and found that are used automatically when your hearts run out. You can add more hearts to your lifebar by finding the hidden hearts around Monster Land. You have access to a menu where you'll be able to equip various swords, armor, and shields. You'll spend a lot of time switching between them as each different sword, armor, and shield offers various levels of power and defense based on your current form. As you defeat each dragon on the way to finding the Salamander Cross you'll be transformed into another form. Each form has its own unique abilities. Eventually you'll find a way to switch between them. The layout of Monster Land will restrict your movement and as you find the new forms with their abilities you'll be able to open up more of Monster Land to explore. Mouse-man for example will enable you to stick to certain blocks allowing you to walk up walls and even walk on the ceiling. Lion-man's sword swipe will enable you to break certain blocks below and above you that the other forms just can't hit. Hawk-Man will allow you to fly while Piranha-Man will allow you to swim. In 1989 Wonderboy III: The Dragon's Trap was absolutely brilliant fun on the SEGA Master System. The TG-16 version offers up the same exact art and graphics. Except they changed the Hu-man form of the character to sort of distance him from SEGA's Wonderboy model. The music in the Dragon's Trap was amazing and the music in Dragon's Curse are the exact same compositions. The TG-16 offers up a richer sound quality so the music comes off as improved where the graphics come off as pretty much the same. The gameplay is identical. It's very much explore and figure it out as you go with little help from the game itself. In other words, it's entirely 8-bit. There is one area where there is a distinct difference between the two versions and that's in the translation. Hudson's translation is humorously corny. It's pure camp. While SEGA's translation is decidedly straight. I prefer the SEGA translation but Hudson's is entirely fine and it's not so big a deal as you really only get text in the intro and ending. I actually played the game via the Nintendo Wii and its Virtual Console. The emulation is great and the game comes off as the TG-16 version exactly. Wonderboy III: The Dragon's Trap is unquestionably one of the greatest games of the 8-bit generation. It belongs up there with Phantasy Star and Metroid and Zelda and Mega Man, it just happened that only those smart enough to own the SEGA Master System got a chance to play it. Now the Nintendo Wii provides a means for gamers to rediscover a true classic, or find it for the first time. If you have a Wii and don't have Dragon's Curse, what the hell are you waiting on? If you don't have a Wii, make Dragon's Curse one of the first titles you purchase off the Wii Shop Channel. I'm giving Dragon's Curse for the TG-16 via the Nintendo Wii a 9.
Wednesday, May 23, 2007
Phoenix Wright: Ace Attorney -- Just the Facts.
Saturday, May 19, 2007
Phoenix Wright: Ace Attorney -- Initial Impression.
Friday, May 18, 2007
General Update -- PSU, Halo 3 Beta, and Stuff.
Wednesday, May 9, 2007
Sly 3: Honor Among Thieves -- Final Opinion.
If you could sum up the Sly series with one word, that word would be charming. And Sly 3 certainly fits that description. Charming in character and story as well as in the variety of action gameplay. As usual the story and the character of the characters are top notch here. Sly 3 continues the story established in Sly 1 and Sly 2. And as with the ending of Sly 2, the ending of Sly 3 is quite surprising and not what you'd expect. The endings have real emotional impact due to the brilliant comedic storytelling style employed by Sucker Punch. These guys know how to tell a great story and they're not afraid to take it places that the art style wouldn't immediately suggest. It's not all rainbows and sunshine, it actually gets real. The exceptional voice acting and the characters you've come to care about make it easy for a willing developer to push the story into loftier areas. Sucker Punch is able to push buttons with a cartoon raccoon in a way most realistic styled games couldn't ever hope to. Sly 3 features great graphics with a very cool Saturday morning cartoon art direction. It features well-fitting music and some of the best voice acting ever heard. A story that's more than worth actually paying attention to. I laughed out loud at Sly 3 more than any other game in the last decade. The ending to Sly 3 provides a good amount of closure and teases what may come if a fourth game ever arrives. But as it is, it's a great ending to a trilogy of must play PlayStation 2 games. I'm giving Sly 3: Honor Among Thieves a 9.
Tuesday, May 8, 2007
Sly 3: Honor Among Thieves -- Out with Some Old, in with Some New.
Sly 3 is predominantly the same game as the others in the series with a few key changes. Let's start with what isn't there. The clue bottles are no more. Which means no more scurrying the hub levels for all those bottles for collection's sake because the collection aspect is entirely gone with the bottles. For me personally I could go either way. I did in fact collect every last bottle in Sly 1 and Sly 2 and I was expecting to do so again with Sly 3. It does remove some the purely exploration aspects of the previous titles as you literally had to check every last nook and cranny in the levels for them. I think most people will be fine with their removal. The new comes in two ways. One is in the level structuring. You're still free to move around the hub levels so you can pickpocket guards for their money. And you're still free to select this mission or that from the waypoints. The levels are more focused without the collection aspect. So now you just go through playing the game in a more straightforward fashion. After you've completed the story for a given chapter you're able to go back into the chapter's menu and select challenges to complete. These consist mainly of completing sections of the previous chapter under a time limit. Such as defeating the boss, or running some gauntlet, or finding all the items on time. These challenges count towards the 100% completion rating within the game. The other new aspect to the game are the new playable characters. The story has Sly needing to add new talent to the gang to pull off the latest caper. This comes in the form of five new playable characters. Beyond playing as Sly, Bentley, and Murray, you'll be able to play as The Guru, Penelope, Panda King, Dimitri, and Carmelita Fox. No, Carmelita doesn't join the gang. Yes, it's that Panda King. And yes, it's that Dimitri. Greasy-sweet, right? For the most part the five new playable characters are very context sensitive within the story. In other words, you don't get free access to them and they'll be used sparingly. This is welcome by me as I don't need the game to be stretched too far from the gameplay of the main three characters. Outside of these changes it's still the very same game at the core. Which is a good thing. The game is still a great example of using a variety of gameplay concepts. Action and vehicles and minigames abound in one seamless package. It's still as fun as it ever was.
Saturday, May 5, 2007
Sly 3: Honor Among Thieves -- Initial Impression.
Next up for me is a return to the PlayStation 2 via the PlayStation 3 with Sly 3: Honor Among Thieves. From the time I've spent with it thus far I can tell that it's still a continuation of the same story established in Sly 1 and Sly 2. And that the same brilliant art style and approach to storytelling are still being employed. It makes me expect great things from Sly 3. I'm expecting a great comic caper of a story with some tight and fun platform gameplay with various other action elements thrown in for variety. We'll see what comes....

