Tuesday, February 17, 2009

Flower -- All In One.

I have completed Flower, an exclusive PlayStation Network title. Flower was created by That Game Company who also made Flow. Just like Braid was last year's 'it's art' title, Flower is sure to become the same for this year as both really were pursuing some sort of Zen experience. Flower is a gorgeous game visually. You'll control a single petal afloat on the wind in a 3D space. Flower is controlled by the tilt functions of the DualShock 3 controller and the press of a single button to engage the wind. You'll steer by titling the controller. Twisting forward to dive, back to climb in the air. Tilting left and right to turn left and right. To move you'll simple hold a button, and release it to stop. Flower has no real discernible goals initially. You'll just set out to discover what's there to be discovered. As you play a narative will develop. Flower, like Braid, has a message. Flower's message is far less heavy-handed and it certainly isn't as whiny as that of Braid. Flower's message isn't very subtle however, and that's really the only flaw I've found with the game. Because when you're not subtle you run the risk of being preachy. I don't think anyone likes being preached to, whether you're in agreement with said message or not. The game itself is enjoyable and is equal parts fun and soothing. You might find some frustration if you're inclined to chase down the trophies. I would consider Flower to be a must try experience, and I found it well worth the asking price. It encompasses some of the best aspects of Nights Into Dreams, and Okami. Nights' feeling of flight, and Okami's visual representations of environmentalism. I'm giving Flower a 9.

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