Thursday, December 30, 2010

Dead Rising 2: Case West -- All-In-One.

I have completed the stand alone Xbox Live Arcade epilogue that is Dead Rising 2: Case West. I earned the two hundred achievement points. Case West features the long awaited return of the original Dead Rising's Frank West. The gameplay of Case West is a little more focused than what's available in the full game. It's roughly the same size as the area in Case Zero, and about as complex, which is to say not very. As in Case Zero, you'll only get the one psychopath battle. There are nine or so survivors to find and help. The combo weapons return and there are handful of new ones to create. There is a collection aspect in having to destroy security cameras for an achievement, and photographing all the PP stickers for another. Overall gameplay wise, Case West offers another bite sized taste of Dead Rising just like Case Zero. The real draw of Case West was in the return of Frank West and the potential story revelations. As far as Frank West's return, it's good to see the character back and his slightly adversarial relationship with Chuck Greene is well done and their banter is fun to listen to. His character model however is not. The model looks awful in my opinion. He looks like Dan Aykroyd on a bad day. Also the big story revelations are sort of a letdown. Nothing revealed is beyond what you've already figured out and amounts to nothing more than a small tease for Dead Rising 3. I'd have to say overall it's a must play, but wait for the eventual Xbox Live sale. I'm giving Dead Rising 2: Case West a 7.

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