Thursday, February 10, 2011

Two Worlds II -- Final Opinion.

I have fully completed Two Worlds II earning the full thousand achievement points. Two Worlds II is a decidedly fun but flawed experience. Two Worlds II is one of those games that's on the brink of being a quality title. The combat is just a tad off, yet remains fun. You can mix and match between the standard warrior, mage, and archer. You have skill trees with decent depth that allow you to pick and choose skills to suit your play style or if you've got the patience you can level enough to max out everything. I actually managed to stay away from my traditional playing style of an archer and played the game as a pure mage. I also ran through the game again as a pure warrior. The game's magic system is actually quite cool. You create spells by mixing and matching cards. Want to increase the power of your fireball spell? Add more fire cards. Want to increase the speed the fireballs travel? Add more missile cards. Add a ricochet card and your fireball will bounce off your target with the potential of hitting other targets. Add a time card to increase the duration of your spells. It's really cool just to sit there trying out different combinations of cards never knowing what you'll create. I stumbled upon spells that let me turn invisible and jump five times my normal jump this way. The same sort of system is in place for the items you can collect. Mix items you've collected to create potions that do everything from heal life and refill magic to allowing you to walk on water or increase defense against particular elements. The game's world is an interesting place to explore. You'll have the standards of a European fantasy forest, swamp, and wasteland to explore, but you'll also have an African savannah as well as a Southeast Asian jungle. The game's story is a direct continuation from the original game. I never played the original Two Worlds but the story is not the reason to play Two Worlds II. The dialog is stilted. The voice work is as stilted. The translation is less than stellar. But somehow the game manages to pull off a very cheesy charm. The game offers up a surprising amount of content with an rather good online campaign separate from the single player game. A village mode wherein you'll build and manage your own town. Some online duels and team deathmatch as well as an online race to collect more crystals than your opponents. These extra modes are decent. I'm giving Two Worlds 2 a 7.5. I'd recommend it to anyone interested in a large European PC style action RPG on a console, especially when you can find the game for $30 or less. It's the kind of game that doesn't need to be played, but it's one you might not want ignore. There is potential here. This team might actually be able to grow this series into something really good.

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