Sunday, August 24, 2008

Too Human -- The Genre Demands Treasure.

I have completed Too Human's campaign mode. I'm actually halfway through my second trip through the story mode. I'm trying to get my main character to level fifty. He's around level forty-five as of this entry. Too Human is a hack and slash dungeon crawler with a Diablo or Phantasy Star Online loot system in place. You play and play and play ever in search of better loot. Too Human has the loot aspect covered. It drops aplenty. And I don't think I've gotten the same piece twice. There are hundreds of thousands of items to potentially find. Each weapon or armor drop has its own unique look. So as you're constantly getting new and better armor your character's appearance keeps changing. As a result you're sometimes cool looking, or you're an absolute mismatched mess. Too Human uses a six level and color coded loot system. White is common, green is uncommon, blue is rare, purple is exceptional, orange is elite, and red is epic. Most of the better weapons and armor are going to have to be crafted from blueprints found as loot. You won't be finding great items already made in the game. Fortunately crafting is merely a matter of having the blueprint and enough bounty to make it. Bounty is the currency in the world of Too Human. There isn't any great or elaborate process to crafting that tends to be a pain in the ass as in other loot heavy games. You do it right then and there on your character from the menu. Loot resale values are similarly set to help speed things along. You'll get a decent amount of money for the items you salvage back for bounty. And at the rate in which you'll be collecting and salvaging, you'll be able to afford to craft that piece of epic loot without too much effort. Too Human is very much designed to do away with the grind found in most games of this type. As far as loot is concerned, Too Human truly delivers. And in this genre that's greatly important. So as long as Too Human plays decently well it should be a sure thing, right? Well we'll have to wait until the next entry to actually see how Too Human handles the basic combat.

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