I have completed Too Human's campaign mode. I'm actually halfway through my
second trip through the story mode. I'm trying to get my main character to level
fifty. He's around level forty-five as of this entry. Too Human is a hack and
slash dungeon crawler with a Diablo or Phantasy Star Online loot system in
place. You play and play and play ever in search of better loot. Too Human has
the loot aspect covered. It drops aplenty. And I don't think I've gotten the
same piece twice. There are hundreds of thousands of items to potentially find.
Each weapon or armor drop has its own unique look. So as you're constantly
getting new and better armor your character's appearance keeps changing. As a
result you're sometimes cool looking, or you're an absolute mismatched mess. Too
Human uses a six level and color coded loot system. White is common, green is
uncommon, blue is rare, purple is exceptional, orange is elite, and red is epic.
Most of the better weapons and armor are going to have to be crafted from
blueprints found as loot. You won't be finding great items already made in the
game. Fortunately crafting is merely a matter of having the blueprint and enough
bounty to make it. Bounty is the currency in the world of Too Human. There isn't
any great or elaborate process to crafting that tends to be a pain in the ass as
in other loot heavy games. You do it right then and there on your character from
the menu. Loot resale values are similarly set to help speed things along.
You'll get a decent amount of money for the items you salvage back for bounty.
And at the rate in which you'll be collecting and salvaging, you'll be able to
afford to craft that piece of epic loot without too much effort. Too Human is
very much designed to do away with the grind found in most games of this type.
As far as loot is concerned, Too Human truly delivers. And in this genre that's
greatly important. So as long as Too Human plays decently well it should be a
sure thing, right? Well we'll have to wait until the next entry to actually see
how Too Human handles the basic combat.
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